In-model communications

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In-model communications

Postby kai.buerhoop@thyssenkrupp.com » Tue Sep 23, 2014 2:59 am

We want to move model-related discussions out of our offices and out of e-mail into the model itself.
For a first draft, we have come up with a stereotyped <<comment>> for change requests, where we stick to some formatting rules (s. attachment).
sample_use_of_change_request.png


Obviously, maintaining colour and line widths manually sucks. Same goes for formatting the change request itself, especially since some of the integrated HTML editors overwrite the formatting information when they are opened. A whole lotta copy-pasting is going to go on, and maintaining structure is going to become a chore.

We want to make things more formal in order to avoid those problems, and also to support metrics like number-of-change-requests etc., while at the same time maintaining the annotation character for readability.

What would be a good way forward?
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kai.buerhoop@thyssenkrupp.com
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Re: In-model communications

Postby mindaugas.genutis » Tue Sep 23, 2014 4:08 am

Hello,

Data entry and formatting is manual in the application. You may achieve some consistency if you postprocess model changes from a plugin. For example, plugin could iterate all model comments and change text/formatting there.

Yours Sincerely,

-- Mindaugas Genutis
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Re: In-model communications

Postby kai.buerhoop@thyssenkrupp.com » Tue Sep 23, 2014 4:40 am

Mindaugas,

thank you for your suggestion.
I can see how a plugin can perform the formatting.

Could I make the plugin run actively in the background?
Similar to the active validation?

Could such a plugin provide an editor for those change requests?
To keep the UML-comment representation in the model, but use specific editing facilities.

-- Lothar John
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Re: In-model communications

Postby mindaugas.genutis » Tue Sep 23, 2014 8:09 am

Lothar,

The plugin can listen to model element changes and update the model in the background.

MagicDraw bundles 3rd party Sferyx HTML editor, it is not possible to plug-in another editor.

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