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Change a C++ data type in a struct to another data type

PostPosted: Sun Dec 09, 2018 3:52 pm
I copied a number of classes and default package in one section of the model to another section. I ended up with data types still owned by the original section.

I can manually go through every class attribute and change one at a time the data type so that the owner belongs to the current section.

How can I do this in a more efficient manner?

Also, I would like some types like uint32_t to appear as std::uint32_t when generating C++ code. How can I do this?